Copy/pasting the stream quote here:
“So now the Alchemist has two different, uh, kinda pools. They still have a bunch of items they can create at the start of the day, but they no longer have to kinda decide how to balance the items they make at the start of the day VS ones they make during battle and, uh, exploration with Quick Alchemy.
Instead they have a pool of Versatile Vials. Uh, which kinda take the place of your reagents, and they are things you can turn into alchemical items really quickly, and also, in exploration you can replenish them. So we wanted a way that the Alchemist can kinda keep doing alchemy all day, and had kind of a more stable base to them.
So that is gonna kinda be your main ability. The versatile vials can also be used on their own. You can just throw a versatile vial like an acid bomb, basically. It’s a little different, but each Research Field also has its own specific way it can use them. Like the Toxicologist can make a poison, and the Chirurgeon can make a healing item, and there’s a kind of like a special limitation on there so you have infinite healing basically. But those kind of special uses will mean your Research Field is kind of useful all the time.”
Basically, a lot of Alch players are worried.
It appears 99% that Alchemist offense proficiencies are not getting improved.
Quick Alchemy is going to be gone, and replaced by the V Vials.
If V Vials can more or less do what Q-Alch could, that’s the one scenario that’s an unambiguous improvement.
If V Vials do not have the flexibility, then Alchemist is loosing a whole lot of flexibility/utility for those Field-specific Vial actions. Leaving the addition of the focus-spell like V Vials to “make up for” the loss of Q Alchemy. The chances of them “evening out” is… not good, IMO.
It is possible that Alchemist will loose Reagents per day in exchange for the addition of V Vials.
No reason to think Alchemist will be allowed to perform Advanced Alchemy (the 2/3:1 prep alchemy) during the day, they will likely still be locked into needing to prep (now all) of their reagents into the correct items during Daily Preparations. IMO, this is the #1 lost opportunity. The class would be helped soooo much by letting Alchemists “reactively prepare” items as they got close to encounters, allies caught plagues, ect.
The other half of that “lost opportunity” is that there is also 0 mention of Alchemist items being allowed to scale their DCs, specifically when daily prepped.
If Alchemist is still not allowed to increase the DC on their prep items, it just means fewer reason to ever prepare items with a DC. 90+% of the “fun items” are unusable due to that, and likely will continue to be after the Remaster.